代写C C++ Java Python 视频讲解客服在线客服在线

代做国外C C++ Java程序 Python QQ 2365427650 Email 2365427650@qq.com 免费咨询编程问题

« project1A1-marketingscheme »

11project1

Marking Scheme:
The assignment is worth 10% of your overall CP2001 grade.
?      Execution: 8 marks
o   Testing the program with various valid and invalid user inputs (e.g. number of players, symbol placement, early game ending).
    [-1 for each input that causes a bug in the program, max of -3 marks here]
o   You can assume that if the input is an integer, then the program receives an integer, but the value may not be in the correct range.
?      Problem Solving: up to 5 marks
o   The hardest part of this assignment is computing the number of wins. If your nCube class is capable of finding wins for 2D and 3D cube, then you receive up to 2 marks. If your nCube class is capable of finding all wins, then you receive up to 5 marks.
?      Coding: 7 marks
o   Appropriate code organization (as seen in Chap. 4, 5) [-0.5 for a particular example of bad code, upto max -2 marks here]
o   Code Formatting (Indentation and Comments) [-1 for each bad formatting, upto max -4 marks here]
?  Appropriate #ifndef marcos and namespace setup
?  Appropriate pre- and post-conditions for nCube functionality
?  If you found example code/design on the web, please include information about it as a comment, explaining how it was used
?      The amount of example code used must be minimal (1-2 times)
?      The amount of example design is unlimited
o   Implementation of the Gang-of-Three pattern [-1 if not implemented correctly]
 

发表评论:

◎欢迎参与讨论,请在这里发表您的看法、交流您的观点。

最新评论及回复

最近发表

Powered By Z-Blog 1.8 Walle Build 100427

Copyright 代写C.